Thursday 4 November 2010

How this will work

Projected Light;

How to actually create 3D projections from multiple angles, the main problem with 3D projections is the fact they are actually only 2D however they appear to be 3D because of the direction that they are being viewed or the viewer will have to use 3D glasses.

For total immersion to occur 3D glasses will hinder the illusion, so how do you change that.

Using a series of projectors from different areas of the room to create a 3D object. The problem here is that beams of light don't just stop.

The way to get around this problem is to use strength of power, a change of origin point, silicon dummy vessels or a combination of 2 or more of them.

Using changes in the strength of beams from various projections could create the illusion of a 3D hologram from all directions. This can be used by building the the hologram initially within a 3D program like Cinema 4D or Maya and allowing the projector to take commands from the program on how much strength to use to power to the beams of light thus controlling the distance of how far the light will be projected.

Alternatively by changing the origin source you could project a base image from below the 3D object via a dome projector and use external projectors to help to project movements within the object.

Or using a silicon object to project the image directly onto and use electrodes with the silicon object to create movement. Obviously the movements must flow with elegance to help maintain the total immersion any signs of delay or jerking could destroy the illusion. The would have to controlled via the same program as the projectors so they can work in unison.

Finally as an alternate with the silicon object, you can fit an internal spherical projector to project the 3D image from the inside.

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